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 Post subject: Re: 1.3 released on Tuesday the 26th
PostPosted: Jun 27, 2012 18:33 
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Anyone know what that attack JCs have that just keeps sucking the health out of you? I killed one, and it kept hitting me for 600+ health every few seconds a good minute and a half afterwards, and then they somehow knew where I was hiding, trying to heal myself and make it stop, and finished me off. Made some kind of whooshing sound every time it did damage to me, and healing/med pacs weren't doing jack to stop it.

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 Post subject: Re: Re: 1.3 released on Tuesday the 26th
PostPosted: Jun 27, 2012 18:40 
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Saiden wrote:
Anyone know what that attack JCs have that just keeps sucking the health out of you? I killed one, and it kept hitting me for 600+ health every few seconds a good minute and a half afterwards, and then they somehow knew where I was hiding, trying to heal myself and make it stop, and finished me off. Made some kind of whooshing sound every time it did damage to me, and healing/med pacs weren't doing jack to stop it.


There are no dots in the game that last that long. A wooshing sound would indicate their version of crushing darkness but that's a short powerful dot. Might have been a small amount of adrenaline induced time dilation that made it seem to last a long time.

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 Post subject: Re: 1.3 released on Tuesday the 26th
PostPosted: Jun 27, 2012 19:06 
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Sounds kinda like the "affliction" ability of the sorcs, not sure of the name, just that it costs minimal force to pop, and it is spammable.

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 Post subject: Re: Re: 1.3 released on Tuesday the 26th
PostPosted: Jun 29, 2012 14:39 
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Medinholliday wrote:
Saiden wrote:
Anyone know what that attack JCs have that just keeps sucking the health out of you? I killed one, and it kept hitting me for 600+ health every few seconds a good minute and a half afterwards, and then they somehow knew where I was hiding, trying to heal myself and make it stop, and finished me off. Made some kind of whooshing sound every time it did damage to me, and healing/med pacs weren't doing jack to stop it.


There are no dots in the game that last that long. A wooshing sound would indicate their version of crushing darkness but that's a short powerful dot. Might have been a small amount of adrenaline induced time dilation that made it seem to last a long time.


Sent from my M865 using Tapatalk 2


Probably wasn't 90 seconds, but it was nearing a good minute, since I was in the back of the map on Voidstar watching the clock and trying to unsuccessfully make it stop, and they did it that to me three times over the course of the match, so it sucked.

Not sure how I feel about these new perks, though. I like some of them like the quick travel and field repair/mail, but the speeder, experience, etc. are ridiculous in my opinion. It's under Legacy, yet they're all for your current character alone, which I don't like at all and find pointless for anyone who has capped. For people who have millions of credits and absolutely nothing else to spend them on, I'm sure it's all fine and dandy, but for casual players like myself, there's no way I'm going to drop hundreds of thousands of credits for all those perks for alts, lest my main goes broke, which is basically the only way possible for anyone that level to even unlock the perks in the first place.

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 Post subject: Re: 1.3 released on Tuesday the 26th
PostPosted: Jun 29, 2012 18:18 
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Yeah I think they shot themselves in the foot with those legacy "Perks". Stupid name too, like were supposed to feel rewarded for our effort by being given the "gift" of spending all our credits away on bonuses that are useless at the level cap. Huge outcry over it at the official forums and no response or explanation.

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